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Iptv stb emulator pro shield
Iptv stb emulator pro shield





(partial) One inconsistency found (ambient set to 1.0f instead of 0.0f), but it's not thecause of the issue.Source of the bug is engine/gfx/Mesh module.Finally, the issue needs to be identified as either a bug (or difference from LegoRR) in the referenced Gods98 source, or a bug created when porting to C++ Interface calls and other conventions.Once module(s) have been identified, begin slowly re-hooking functions until the source of the issue can be narrowed down.(worst case may be in engine/core/Utils, where certain string parsing may be failing) If this does not solve the issue, then there may be additional problems in engine/Main, or possibly even engine/drawing/DirectDraw. Begin unhooking engine/gfx/ mesh-related modules until the issue seems to be resolved.Additionally, the texture is fuzzy and blurred, in contrast to the sharp texture seen in the original. When compared side-by-side with LegoRR's original rendering, it seems these outlines are the mesh extending beyond its normal bounds. When looking a Rock Raider minifigure model in-game (in OpenLRR), they seem to have a dark outline around most of their edges.







Iptv stb emulator pro shield